After a careful screening of all applications received, the selection committee composed of all JUMP board members has selected the most promising ideas and projects to be developed together with renowned tutors for this 2020 fellowship.
For nine months, the 15 fellows coming from 10 countries and representing 11 nationalities will develop their innovative ideas and projects, while receiving a comprehensive 360° training. In addition to attending all the festivals and conventions of the partnership, each fellow will receive one-on-one tutoring sessions from the most renowned music professionals coming from all over Europe.
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The 15 selected projects cover a great variety of urgent needs faced within the music sector. They will:
– help fostering social change with projects focusing on diversity in the industry, green sustainability and raising awareness on timely issues.
– enhance technological development with projects using blockchain, immersive sound and wireless music instruments.
– build bridges between different key actors of the ecosystem
 provide training and share valuable knowledge to music industry professionals

>> DISCOVER THE 15 SELECTED PROJECTS <<

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Timeline_JUMP20
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During each event, a special JUMP path has been carefully put into place to respond to the needs and challenges our fellows may encounter while developing their idea. They will attend numerous panels, workshops and discussions covering an extensive range of topics:
> The music business ecosystem
> Fan engagement (audience development, content strategy, branding)
> Business development (E-Commerce, merchandising, music & brands)
> Innovation (start-up, pitch, blockchain, VR/AR )
> Social change (gender equality, health, social responsibility)
> Legal (rights, contracts, livestreaming, GDPR)
> Data (Music data landscape, as an audience management tool, as a curation tool)
> Marketing (reach, engage, monetize audience)
> Funding (Public funding, crowdfunding, venture capital)
> Immersive experience (The new frontiers of sound, fan interactions: IOT, apps, AR)
> Music in the city (music & tourism, music as a social inclusion factor locally)
> Ticketing (fan engagement, business development, innovation, data and marketing)
> International (new tools for export, European networks)